Tuesday, September 25, 2007

Clinton Keith on Agile development

Gamasutra的專訪
Fast failure is a benefit of Scrum, but people keep looking at it like, "Oh, the monkeys failed, so it's probably Scrum's fault."

If you want someone to fail, you want them to fail fast, before they spend a lot of money.


必須接受的事實是,總是有想法必須要到執行的時候才發現它根本就一點都不可行、不有趣,或是根本就是舊東西。要憑空規劃出完美的程式是不可能的,因為架構跟使用方式永遠會彼此反饋。我們如此斷言。

同篇文章的另一位受訪者Paul O'Connor則表示,電影周邊遊戲品質幾乎總是那麼爛的原因是,「they're done under the gun with a shifting set of targets and an immovable ship date. 」

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